![]() ![]() Game Builder Garage’s graphical problems went from this: ![]() Speaking of Smash Ultimate, stuttering has been drastically reduced for particular areas, such as getting into the main menu and the character selection screen. Keep in mind the Vulkan API is not available on the main branch just yet you have to get the pull request from GitHub, as there’s still quite a few bugs that need to get ironed out before it reaches mainline. And that’s with eight characters on the screen at once! It takes a whole 25 seconds for the GLSL version just to get to the “GO!” part. The multi-threaded version still has a few slowdowns here and there, but it’s far more impressive than OpenGL’s GLSL shader language. ![]()
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